Anyone tried Googles own monetization platform AdMob?

Discussion in 'Advertising Discussion' started by Eraste, Apr 6, 2013.

  1. Eraste Seasoned Vet

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    Developed and supported by Google and has good features and lets you track and set every detail or your ads. They have settings for fill rate, location, revenue, oh and a new beta program that allows you to set a bottom floor epcm. Meaning you can set the minimum amount you will accept for a click then advertisers bid on this click giving you your bottom floor price or better. Seems interesting. They even allow you to create "house ads" free ads that will generate an ad for one of your own apps! Free advertising? So for instance on my flower lwp I have this implemented. I can show the user some paid ads to other peoples aps, i get paid for a click on those or show an ad for one of my other apps no pay received but its free to do it!

    Here is a link to the page. I may try this out.

    As most of you know I am also a member/developer/contributor over at xda and the more research I do most of those guys use AdMob since its the only Officially supported network of Google. Meaning you wont have to worry about them violating their own terms or showing a 13 year old a porn ad on accident lol. Angry birds and backflip studios used this platform ( still do )!

    Google AdMob
  2. NewKid Seasoned Vet

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    Thanks for the info, I didn't know AdMob.
    I didn't see the payment rate per click, do you know it?
  3. Eraste Seasoned Vet

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    Not off hand I cant get it implemented. One of the guys here may have to do a tutorial for us!

    Note 2 ftw
  4. stollo770 LWC Major

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    I think AdMob is only banner ads. They don't do push notifications or Icon ads. I looked into them too, but was stopped by their not supporting push ads or notification ads.
  5. Eraste Seasoned Vet

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    Yea that is right only banner ads they would only see them in the settings menu. Its hard to implement from what I read since livewallpapers don't use traditional xml's in the layout folders.

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